By AMY CHOZICK
This baseball season, one of the game’s most beloved and bygone traditions will try for a comeback: the baseball card.
For men (and some women) of a certain age, baseball cards evoke
childhood memories of stuffed shoeboxes stored beneath the bed and the
flutter of cards clipped to bicycle wheels. But today, as Angry Birds
and iPads beckon, the baseball card has fallen out of favor with
children.
Now the Topps
Company, the leading baseball card manufacturer, is trying to breathe
digital life into a once-cherished hobby. On Thursday, Major League
Baseball’s opening day, Topps, the 74-year-old company in a business
with roots in the tobacco cards of the 1800s, introduced two apps
intended to appeal to a more techcentric youth market.
The apps are Topps Pennant, a data-based platform for statistics fans,
and Topps Bunt, an interactive game with many of the characteristics of
fantasy leagues. Currently, the apps are available only for iPads and
iPhones, but they will eventually be introduced for Android phones and
tablets, the company said.
They represent important pieces of a larger strategy intended to slowly
expand the fading baseball card business into a broader media company
complete with digital offerings, and potentially shows, movies and
clothing lines.
Behind the strategy is Michael D. Eisner, the former longtime head of the Walt Disney Company, whose private equity
firm bought Topps for $385.4 million in 2007. Never a card collector
himself, Mr. Eisner said he had initially scoffed at buying Topps, which
he described as being in “a postboom era in a rust belt industry.”
Then he started thinking about the brand. “In the world of media,
there’s Disney,” Mr. Eisner said in an interview. “In the world of
beverages, there’s Coke, but it’s very hard to find companies that have
the emotional brand of Topps.”
The company’s finances had suffered because of the decline in baseball
cards but “say the word Topps and someone will tell you how their mother
threw out their baseball cards from the garage,” Mr. Eisner said.
Last year the company’s main competitor, Panini America,
introduced video trading cards with National Basketball Association
players that recreate the real thing. But in devising its own digital
strategy, Topps chose not to reinterpret the baseball card too literally
in its app form.
Instead, Topps hired a former Microsoft and Nokia product designer,
Michael Bramlage, to create apps that capture the whimsy and nostalgia
of a pack of cards.
“They evoke Proustian memories for generations of American men,” Mr.
Bramlage, Topps’s vice president for digital operations, said as he
showed off the apps in a conference room at Topps’s headquarters in
Manhattan’s financial district. On the walls were giant images of
sought-after baseball cards, including Manny Ramirez’s draft card.
“Our goal was to take that D.N.A. and reconstitute them to new platforms,” he said.
At its peak in the 1980s and early 1990s the baseball card industry
produced about $1 billion in domestic sales, compared with about $200
million today, according to the Major League Baseball Players Association, whose players receive royalties from the sales.
The market became glutted in the boom years, with more than half a dozen
companies selling cards. But at the same time, the baseball memorabilia
business was beginning to take off, transforming the nature of card
collecting from childhood hobby to big business and grown-up obsession.
To stand out, card companies began to focus on higher-end collector
cards. Adults began buying expensive, autographed versions and storing
them away as investments.
Collectors began to think of cards as little shares of stock, said Dave
Jamieson, author of “Mint Condition: How Baseball Cards Became an
American Obsession.”
Children, priced out of the market for trophy cards, found that
affordable cards were becoming more scarce. Many of the local pharmacies
and gas stations that sold baseball cards stopped carrying them. Only a
few major card manufacturers survived.
Today, the market for baseball cards in the United States is made up of
about 70 percent adults and 30 percent children, according to industry
estimates.
“The bottom fell out and ever since then the card makers that are still
around are trying to get their footing back,” Mr. Jamieson said.
In 2009, Major League Baseball struck a deal
that gave Topps exclusive rights to manufacture and sell cards with its
logos and players. The commissioner, Bud Selig, said in a statement at
the time that the partnership would “restore baseball cards as the
game’s premier collectible.”
A thriving baseball card industry in any form is in the interest of the
game, because cards engage children with baseball early on, said Evan
Kaplan, director of licensing and business development at the M.L.B.
players association. “Certain businesses could go away for us, but
baseball cards will always be essential,” he said.
Started in 1938 as a bubble gum company, Topps introduced its trademark
baseball card, with a player’s photo on the front and biographical
information on the back, in 1952 — a practice reminiscent of the tobacco
cards inserted in packs of cigarettes in the 1800s. Topps stopped
inserting gum in regular packs of baseball cards in 1992.
Mr. Eisner, 70, took Topps private when his company acquired it five
years ago, and declined to discuss financial information. But according
to a company release, Topps employs more than 400 people in nine
countries and in 2010 had revenue of more than $400 million, half of
which came from candy products like Bazooka bubble gum, Push Pops and
Ring Pops.
In addition to baseball, Topps sells cards featuring National Football
League players, W.W.E. wrestlers, European soccer players and Indian
cricket stars.
“They’ve focused a lot of their production on creating more of an
entertainment experience through the packs,” said Rich Mueller, editor
of Sports Collectors Daily.
In 2008 one of Mr. Eisner’s other entertainment ventures, the production studio Vuguru, produced a Web comedy series called “Back on Topps”
that satirized his takeover of Topps. He plans more television series
pegged to Topps products and a movie tied to the Bazooka Joe character
who appears on comics inside gum wrappers.
To run the company, Mr. Eisner tapped Ryan O’Hara,
a Harvard M.B.A. who previously held senior executive roles at several
of News Corporation’s cable and pay television assets, including the TV
Guide channel and BSkyB in Britain.
Mr. Eisner said he sees similarities between Topps now and the Walt
Disney Company in 1984 when he took over as chairman and chief
executive, a post he held for 21 years.
“We’re not starting with a company as big or worldwide as Disney,” he
said. “But Disney was also in postbubble decline and a lot of time had
passed since a new product had come out.”
The new apps represent the start of Mr. O’Hara’s digital strategy. The
plan calls for a couple of new apps annually that will each require an
investment “in the mid-six figures,” according to Mr. O’Hara.
The Pennant app offers detailed interactive graphics on every play in
every major league game played since 1952, accompanied by a simple
design of team logos and the baseball diamond. “Jorge Posada hit into an
out” and “Alex Rodriguez walked” appear on the screen as users scroll
through game details.
“This is our more pastoral app,” Mr. Bramlage said, as he scrolled over
the statistics of his favorite team, the Detroit Tigers, for 1968. (A
year, coincidentally, when the Tigers won the World Series.)
The second app, Bunt, features rows of baseball cards with players’
photos assembled like a board game, rotating as if three-dimensional to
reveal biographical information. It allows users to build teams, trade
players and compete with other users, much the way fantasy baseball and
football work.
The Topps Bunt app is free and the Pennant app costs $2.99 to download to the iPhone or iPad,
a little more than the price of the average pack of baseball cards. “We
wanted to keep it within a kid’s allowance,” Mr. O’Hara said.
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